
Most summoners can call additional units when they die, which makes them perfectly suited for the frontline.Ĭombat Power (CP) is the average rating of your character’s overall strength. Summoners can call upon additional non-Radiant allies to their side by fulfilling different conditions. Healers help your team by recovering HP so that units will be able to fight longer in the battle. Unlike the first two classes, Healers and Summoners are not particularly strong or weak to any other classes since they play a more supportive role in the Lineup. Most players will add two or more of these units in the party to increase their damage output, provided that they can protect them from direct threats.

Light units, on the other hand, deal high magic damage to individual targets. Spell units deal enormous amounts of damage in a wide area but tend to have low defensive stats and die easily.

Spell and Light classes are strong with each other offensively but are weak against each other defensively. Sorcerers can attack multiple enemies at once in their areas of effect (AoE). Attackers deal massive amounts of damage to a single unit to get rid of big threats with ease. Tanks help defend your most important members by soaking up most of the damage from the enemy team. It is often recommended that teams have these three in the team as primary components before venturing into other character classes. The basic trinity is the backbone of any good team.
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Learning how to make the perfect team can’t be done overnight, but with these tips and tricks, you’ll be able to achieve it in no time at all! Building a team might seem like an unfamiliar task for new players, especially since there’s a wide range of characters to consider when making your team the right way.

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